bindbc-sdl 0.19.1
Dynamic and static bindings to SDL2 and its satellite libraries, compatible with -betterC, @nogc, and nothrow.
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
bindbc-sdl
This project provides both static and dynamic bindings to the Simple Direct Media Library (SDL) and its satellite libraries. They are compatible with @nogc
and nothrow
and can be compiled with -betterC
compatibility. This package is intended as a replacement of DerelictSDL2, which does not provide the same level of compatibility.
Usage
By default, bindbc-sdl
is configured to compile as dynamic bindings that are not -betterC
compatible. The dynamic bindings have no link-time dependency on the SDL libraries, so the SDL shared libraries must be manually loaded at runtime. When configured as static bindings, there is a link-time dependency on the SDL libraries -- either the static libraries or the appropriate files for linking with shared libraries on your system (see below).
When using DUB to manage your project, the static bindings can be enabled via a DUB subConfiguration
statement in your project's package file. -betterC
compatibility is also enabled via subconfigurations.
To use any of the supported SDL libraries, add bindbc-sdl
as a dependency to your project's package config file and include the appropriate version for any of the satellite libraries you want to use. For example, the following is configured to use SDL_image
and SDL_ttf
in addition to the base SDL binding, as dynamic bindings that are not -betterC
compatible:
dub.json
dependencies {
"bindbc-sdl": "~>0.1.0",
}
"versions": [
"SDL_Image",
"SDL_TTF"
],
dub.sdl
dependency "bindbc-sdl" version="~>0.1.0"
versions "SDL_Image" "SDL_TTF"
NOTE: Previously, the version identifiers for the satellite libraries took the form BindSDL_Image
, BindSDL_TTF
, etc., and required an addition version identifier to specify the library version, e.g., SDL_Image_204
. Those version identifiers are still accepted, so existing projects will continue to compile without modification. However, now it is necessary to specify only a single version identifier per library, e.g., SDL_Image_204
by itself will activate the SDL_image
binding. Without the library version number, e.g., SDL_Image
, the lowest supported version of the library is enabled.
NOTE: The C API from SDL_atomics.h
is only partially implemented. It also has a dependency on the core.atomic.atomicFence
template. In BetterC mode, this is not a problem as long as the source of DRuntime is available. The template instantiation will not require linking to DRuntime. However, if the SDL_atomics
binding causes trouble and you don't need to use it, you can specify the version SDL_No_Atomics
and the module's contents will not be compiled. If it's causing trouble and you need it, please report an issue.
The dynamic bindings
The dynamic bindings require no special configuration when using DUB to manage your project. There is no link-time dependency. At runtime, the SDL shared libraries are required to be on the shared library search path of the user's system. On Windows, this is typically handled by distributing the SDL DLLs with your program. On other systems, it usually means installing the SDL runtime libraries through a package manager.
To load the shared libraries, you need to call the appropriate load function. The load functions return a binding-specific value indicating either that the library failed to load (it couldn't be found), one or more symbols failed to load, or a version number that matches a global enum value based on the compile-time configuration.
import bindbc.sdl;
/*
The satellite libraries are optional and are only included here for
demonstration. If they are not being used, they need be neither
imported nor loaded.
*/
import bindbc.sdl.image; // SDL_image binding
import bindbc.sdl.mixer; // SDL_mixer binding
import bindbc.sdl.net; // SDL_net binding
import bindbc.sdl.ttf; // SDL_ttf binding
/*
This version attempts to load the SDL shared library using well-known variations
of the library name for the host system.
*/
SDLSupport ret = loadSDL();
if(ret != sdlSupport) {
// Handle error. For most use cases, this is enough. The error handling API in
// bindbc-loader can be used for error messages. If necessary, it's possible
// to determine the primary cause programmtically:
if(ret == SDLSupport.noLibrary) {
// SDL shared library failed to load
}
else if(SDLSupport.badLibrary) {
// One or more symbols failed to load. The likely cause is that the
// shared library is for a lower version than bindbc-sdl was configured
// to load (via SDL_201, SDL_202, etc.)
}
}
/*
This version attempts to load the SDL library using a user-supplied file name.
Usually, the name and/or path used will be platform specific, as in this example
which attempts to load `SDL2.dll` from the `libs` subdirectory, relative
to the executable, only on Windows. It has the same return values.
Note that this can cause problems with some of the satellite libraries unless
special care is taken. See the section of the readme titled "Loading from outside
the DLL search path".
*/
// version(Windows) loadSDL("libs/SDL2.dll")
/*
The satellite library loaders also have the same two versions of the load functions,
named according to the library name. Only the parameterless versions are shown
here. These return similar values as loadSDL, but in an enum namespace that matches
the library name: SDLImageSupport, SDLMixerSupport, and SDLTTFSupport.
*/
if(loadSDLImage() != sdlImageSupport) {
/* handle error */
}
if(loadSDLMixer() != sdlMixerSupport) {
/* handle error */
}
if(loadSDLNet() != sdlNetSupport) {
/* handle error */
}
if(loadSDLTTF() != sdlTTFSupport) {
/* handle error */
}
By default, each bindbc-sdl
binding is configured to compile bindings for the lowest supported version of the C libraries. This ensures the widest level of compatibility at runtime. This behavior can be overridden via the -version
compiler switch or the versions
DUB directive.
It is recommended that you always select the minimum version you require and no higher. In this example, the SDL dynamic binding is compiled to support SDL 2.0.4.
dub.json
"dependencies": {
"bindbc-sdl": "~>0.1.0"
},
"versions": ["SDL_204"]
dub.sdl
dependency "bindbc-sdl" version="~>0.1.0"
versions "SDL_204"
When bindbc-sdl
is configured with SDL_202
, then sdlSupport == SDLSupport.sdl202
and loadSDL
will return SDLSupport.sdl202
on a successful load. However, it's possible for the binding to be compiled for a higher version of SDL than that on the user's system. In that
case, loadSDL
will return SDLSupport.badLibrary
. It's still possible to use that version of the library as long as you remember not to call any of the unloaded functions from the higher version. To determine the version actually loaded, call the function loadedSDLVersion
.
The function isSDLLoaded
returns true
if any version of the shared library has been loaded and false
if not. (See the README for bindbc.loader
for the error handling API.)
SDLSupport ret = loadSDL();
if(ret != sdlSupport) {
if(SDLSupport.badLibrary) {
// Let's say we've configured to support SDL 2.0.5, but we are happy to also
// support 2.0.4:
if(loadedSDLVersion < SDLSupport.sdl204) {
// Version to low. Handle the error.
}
}
else {
// No library. Handle the error.
}
}
The satellite libraries provide similar functions: loadedSDLImageVersion
, loadedSDLMixerVersion
, loadedSDLNetVersion
, and loadedSDLTTFVersion
.
Following are the supported versions of each SDL library and the corresponding version IDs to pass to the compiler.
Library & Version | Version ID |
---|---|
SDL 2.0.0 | Default |
SDL 2.0.1 | SDL_201 |
SDL 2.0.2 | SDL_202 |
SDL 2.0.3 | SDL_203 |
SDL 2.0.4 | SDL_204 |
SDL 2.0.5 | SDL_205 |
SDL 2.0.6 | SDL_206 |
SDL 2.0.7 | SDL_207 |
SDL 2.0.8 | SDL_208 |
SDL 2.0.9 | SDL_209 |
SDL 2.0.10 | SDL_2010 |
SDL 2.0.12 | SDL_2012 |
-- | -- |
SDL_image 2.0.0 | SDLImage, SDLImage_200 |
SDL_image 2.0.1 | SDLImage201 |
SDL_image 2.0.2 | SDLImage202 |
SDL_image 2.0.3 | SDLImage203 |
SDL_image 2.0.4 | SDLImage204 |
SDL_image 2.0.5 | SDLImage205 |
-- | -- |
SDL_mixer 2.0.0 | SDLMixer, SDLMixer_200 |
SDL_mixer 2.0.1 | SDLMixer201 |
SDL_mixer 2.0.2 | SDLMixer202 |
SDL_mixer 2.0.4 | SDLMixer204 |
-- | -- |
SDL_net 2.0.0 | SDLNet, SDLNet_200 |
SDL_net 2.0.1 | SDLNet201 |
-- | -- |
SDL_ttf 2.0.12 | SDLTTF, SDLTTF_2012 |
SDL_ttf 2.0.13 | SDLTTF2013 |
SDL_ttf 2.0.14 | SDLTTF2014 |
Note: Beginning with SDL 2.0.10, all releases have even numbered (2.0.12, 2.0.14, etc.). Odd number versions beginning with 2.0.11 are development versions, which are not supported by bindbc-sdl
. The same is true for SDLmixer beginning with version 2.0.4 (there is no public release of SDLmixer 2.0.3).
Note: There are no differences in the public API between SDLimage versions 2.0.0 and 2.0.1, and then between versions 2.0.2, 2.0.3, 2.0.4, and 2.0.5, other than the value of `SDLIMAGE_PATCHLEVEL`.
Note: There are no differences in the public API between SDLnet versions 2.0.0 and 2.0.1 other than the value of `SDLNET_PATCHLEVEL`.
Note: SDL's Filesystem API was added in SDL 2.0.1. However, there was a bug on Windows that prevented SDL_GetPrefPath
from creating the path when it doesn't exist. When using this API on Windows, it's fine to compile with SDL_201
-- just make sure to ship SDL 2.0.2 or later with your app on Windows and verify that the loaded SDL version is 2.0.2 or later via the SDL_GetVersion
function. Alternatively, you can compile your app with version SDL_202
on Windows and SDL_201
on other platforms, thereby guaranteeing errors if the user does not have at least SDL 2.0.2 or higher on Windows.
The static bindings
The static bindings have a link-time dependency on either the shared or static libraries for SDL and any satellite SDL libraries the program uses. On Windows, you can link with the static libraries or, to use the DLLs, the import libraries. On other systems, you can link with either the static libraries or directly with the shared libraries.
This requires the SDL development packages be installed on your system at compile time. When linking with the static libraries, there is no runtime dependency on SDL. When linking with the shared libraries, the runtime dependency is the same as the dynamic bindings, the difference being that the shared libraries are no longer loaded manually -- loading is handled automatically by the system when the program is launched.
Enabling the static bindings can be done in two ways.
Via the compiler's -version
switch or DUB's versions
directive
Pass the BindSDL_Static
version to the compiler and link with the appropriate libraries. Note that BindSDL_Static
will also enable the static binding for any satellite libraries used.
When using the compiler command line or a build system that doesn't support DUB, this is the only option. The -version=BindSDL_Static
option should be passed to the compiler when building your program. All of the required C libraries, as well as the bindbc-sdl
and bindbc-loader
static libraries, must also be passed to the compiler on the command line or via your build system's configuration.
When using DUB, its versions
directive is an option. For example, when using the static bindings for SDL and SDL_image:
dub.json
"dependencies": {
"bindbc-sdl": "~>0.1.0"
},
"versions": ["BindSDL_Static", "SDL_Image"],
"libs": ["SDL2", "SDL2_image"]
dub.sdl
dependency "bindbc-sdl" version="~>0.1.0"
versions "BindSDL_Static" "SDL_Image"
libs "SDL2" "SDL2_image"
Via DUB subconfigurations
Instead of using DUB's versions
directive, a subConfiguration
can be used. Enable the static
subconfiguration for the bindbc-sdl
dependency:
dub.json
"dependencies": {
"bindbc-sdl": "~>0.1.0"
},
"subConfigurations": {
"bindbc-sdl": "static"
},
"versions": [
"SDL_Image"
],
"libs": ["SDL2", "SDL2_image"]
dub.sdl
dependency "bindbc-sdl" version="~>0.1.0"
subConfiguration "bindbc-sdl" "static"
versions "SDL_Image"
libs "SDL2" "SDL2_image"
This has the benefit that it completely excludes from the build any source modules related to the dynamic bindings, i.e. they will never be passed to the compiler.
-betterC
support
-betterC
support is enabled via the dynamicBC
and staticBC
subconfigurations, for dynamic and static bindings respectively. To enable the static bindings with -betterC
support:
dub.json
"dependencies": {
"bindbc-sdl": "~>0.1.0"
},
"subConfigurations": {
"bindbc-sdl": "staticBC"
},
"versions": [
"SDL_Image"
],
"libs": ["SDL2", "SDL2_image"]
dub.sdl
dependency "bindbc-sdl" version="~>0.1.0"
subConfiguration "bindbc-sdl" "staticBC"
versions "SDL_Image"
libs "SDL2" "SDL2_image"
When not using DUB to manage your project, first use DUB to compile the BindBC libraries with the dynamicBC
or staticBC
configuration, then pass -betterC
to the compiler when building your project.
Loading from outside the DLL search path
The SDL libraries tend to load dependent DLLs dynamically in the same way that BindBC can load libraries dynamically. Due to the way SDL goes about it, there is an issue that can arise on Windows when putting some of the SDL DLLs in a subdirectory of your executable directory. That is, if your executable is in e.g., the directory myapp
, and the SDL DLLs are in e.g., the directory myapp\libs
, you may find that one or more of the SDL libraries fail to load. To solve or prevent this problem, take the following steps.
First, make sure the non-system libraries on which the SDL libraries depend (such as zlib.dll
) are in the same directory as the SDL libraries.
Second, you'll want to add your subdirectory path to the Windows DLL search path. As of bindbc-loader
version 0.3.0, this can be accomplished via the functions setCustomLoaderSearchPath
. For details on and a full example of how to properly use this function, see the section of the bindbc.loader
README titled "Default Windows search path".
The idea is that you call the function with the path to all of the DLLs before calling any of the load functions, then call it again with a null
argument to reset the default search path. Bear in mind that some of the satellite libraries load their dependencies lazily. For example, SDL_image
will only load libpng
when IMG_Init
is called with the IMG_INIT_PNG
flag, so the second call should not occur until after the libraries have been initialized.
import bindbc.loader,
bindbc.sdl;
// Assume the DLLs are stored in the "dlls" subdirectory
version(Windows) setCustomLoaderSearchPath("dlls");
if(loadSDL() < sdlSupport) { /* handle error */ }
if(loadSDL_Image() < sdlImageSupport) { /* handle error */ }
// Give SDL_image a change to load libpng and libjpeg
auto flags = IMG_INIT_PNG | IMG_INIT_JPEG;
if(IMG_Init(flags) != flags) { /* handle error */ }
// Now reset the default loader search path
version(Windows) setCustomLoaderSearchPath(null);
It is not strictly necessary to reset the default search path, but doing so can avoid unexpected issues for any other dependencies that may be loaded dynamically by application's process.
setCustomLoaderSearchPath
is only implemented on Windows, since there is no way to programmatically manipulate the default search path on Linux and (as far as I know, please correct me if I'm wrong) other platforms. Then again, this issue doesn't generally arise on those platforms.
- Registered by Aya Partridge
- 0.19.1 released 4 years ago
- BindBC/bindbc-sdl
- Boost
- Authors:
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