gfm 1.1.5

D gamedev toolkit.


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

What's this?

GFM is a feature-rich library to ease the creation of video games / multimedia applications with the D programming language. Pick what you need.

Documentation and overview can be found here: http://d-gamedev-team.github.io/gfm/

Build Status

License

Public Domain (Unlicense).

How to use GFM?

See the examples/ directory, or https://github.com/p0nce/aliasthis as an example of a game.

Design goals

  • Give more power to the library user providing code that will probably need to be written anyway.
  • Each module / sub-package is maximally decoupled (the major pain point right now is the lack of a standard logging facility).
  • Logging interface for everything which need to output messages.
  • Correctness and functionality are favoured over speed.
  • Wrappers are lightweight layers that expose the C libraries objects, turn every error code into an D exception and makes it easier to use the library correctly.
  • As much as possible, GFM emit warnings when something goes wrong, try to recover when it makes sense and log every problem.

Why use GFM?

In the D1 days, I created several multimedia applications:

  • Vibrant: http://www.gamesfrommars.fr/vibrant/
  • Wormhol: http://www.gamesfrommars.fr/wormhol/
  • Extatique: http://www.pouet.net/prod.php?which=53942
  • The Orange Guy: http://www.pouet.net/prod.php?which=52780
  • SeamzGood: http://www.dsource.org/projects/seamzgood

This all came with some insight with how to do OpenGL applications in D. During this time I became acutely aware that my quick & dirty coding style wouldn't cut it in the long run. GFM is the clean successor library to the unfortunate code I was using at this time.

Authors:
  • ponce
  • Gerbrand Kamphuis / vuaru: many fixes
  • Kyle Hunter / Kelet: ENet wrapper
  • Francesco Cattoglio: OpenGL wrapper improvements
  • John D. Cook: SimpleRNG author
  • Sam Hocevar: many bits of code
  • Daniel Cousens / RommelVR: GL fix
Sub packages:
gfm:core, gfm:math, gfm:image, gfm:net, gfm:enet, gfm:assimp, gfm:opengl, gfm:sdl2, gfm:freeimage
Dependencies:
gfm:image, gfm:core, gfm:net, gfm:opengl, gfm:sdl2, gfm:math, gfm:assimp, gfm:enet, gfm:freeimage
Versions:
8.0.6 2021-Feb-09
8.0.5 2021-Jan-04
8.0.4 2020-Sep-10
8.0.3 2020-Jan-16
8.0.2 2019-Nov-09
Show all 160 versions
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Short URL:
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